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1. PARTICIPATION RULES

1.1 – Team names
Team names will not be changed after registrations are closed and the draw is published.

1.2. – Names – Team names, Player aliases
A team or player’s name, icon, profile picture or logo may not contain any of the following:
– profanities,
– obscene or vulgar language,
– racist, anti-Semitic or inciting hatred
– gang affiliation,
– drugs,
– sexual material,
– offensive material,
– slander of InGame Esports or it’s administration, partners or sponsors.
Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is forbidden. Players or teams will not be allowed to take part.

1.3. –  Account Sharing
Account sharing in online tournaments across all games is strictly prohibited. All participants need have their own accounts for online tournaments. If found, this will lead to the disqualification of the team and the banning of the offending player/s in future tournaments as well.

1.4. – Banned Players and Publisher Bans
1.4.1 – Any player banned from InGame Esports will not be allowed to take part in any tournaments, during the period of the ban.
1.4.2 – This extends to both online and offline tournaments.
1.4.3 – A link to a complete list of players currently banned from InGame Esports tournaments can be found at https://ingame.gg/blacklist.
1.4.4 – Any players who have standing bans from the game publisher (eg: VAC ban on Steam) will not be allowed to take part.
1.4.5 – All game publisher bans will be honored and translated into IGE bans upon discovery.

1.5. – Restricted Sponsor List
The following is a non-exhaustive list of restricted sponsors:
– non-“over-the-counter” drugs
– firearms, handguns, ammunition providers
– pornographic imagery or products
– tobacco products
– alcohol products

1.6. – Multi-clanning or multi-team participation
No player is allowed to be a part of multiple teams or gaming clans within the same tournament. If a participant is found to be multi-clanning or in multiple teams within the same tournament, the player will be banned for a minimum period of one year. In the case of teams, all teams the player was a part of will be disqualified.

1.7. – Additional player details
Upon request by IGE Referees or administration, players will be required to send information including but not limited to full name, contact details (mobile phone, land phone, email address), date of birth, residential address and photo.

1.8. – Player accounts
1.8.1 – Players can only use the accounts they have registered with for the respective tournament.
1.8.2 – Playing under another player’s account, or soliciting or inducing someone else to play under another player’s account, is prohibited.
1.8.3 – During online tournaments, players cannot change their account details submitted after they have played their first match.


2. TOURNAMENT BRACKET

The tournament bracket used (single elimination/double elimination/group stage) will be decided and announced on the relevant Bracket page on each tournament on ingame.gg.


3. PLAYER COMMITMENT AND PLAYER CONDUCT

3.1 – Player Commitment
3.1.1. – By submitting a registration for an IGE tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by IGE Staff.
3.1.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.2. – PR, Media Obligations & Publicity
Competitors accept to participate in any media obligations & publicity as requested by IGE in the form of video interviews, photo submissions, etc. Players cannot deny to attend these commitments and may be disqualified or receive a penalty on any prizes if they do so.

3.3. – Indecent Behaviour
3.3.1. – Swearing or any kind of hostility, racist or any sort of abuse verbal or physical towards another player is strictly prohibited. This includes chat messages in-game, verbal exchanges on Discord, etc.
3.3.2. – Insults on IRC, IM programs, Social Media, E-mail or other means of communication will be punished if the evidence is clear and is brought to the attention of the Tournament Staff. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the disqualification of the player or team from the tournament and/or future tournaments as well.

3.4. – Sportsmanship
All participants are required to uphold the highest standards of fair play and sportsmanship.

3.5. – Compete in a Professional Manner
Players are expected to compete in a professional manner. Throwing a match, halting play without cause or showing a flagrant lack of effort will be construed as a violation of player conduct, and will be penalized appropriately.

3.6. – Betting or Gambling
3.6.1. – IGE has a strict policy of any form of gambling being prohibited on its matches and tournaments.
3.6.2. – Any detection of the same will lead to severe penalties being imposed on the offenders. This includes match fixing and related offences as well.
3.6.3. – No players, team managers, staff or management of attending clans/organisations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any match in an IGE tournament.
3.6.4. – Any player found to be in breach of this rule will face severe penalties including lifetime bans from all IGE Tournaments. Team official, staff, management will similarly face the maximum penalties that can be issued.

3.7. – Match Fixing
Match fixing is defined as the act of arranging the outcome of a match prior to its being played. Match fixing is strictly prohibited and all individuals involved will face severe penalties including lifetime bans from all IGE Tournaments.

3.8. – Cheating Of Any Kind
Any player/team found to be cheating including but not limited to in-game cheats, faking match results, faking match demos, faking or ringing a player, playing with a disallowed player, impersonating a player/clan/organisation, will face severe penalties including lifetime bans from all IGE Tournaments.

3.9. – Competition Manipulation
3.9.1. – Offering money/benefits, making threats or exerting pressure towards anyone involved with IGE, its partners or sponsors with the goal of influencing a result of a match is considered competition manipulation.
3.9.2. – Any player found to be in breach of this rule will face severe penalties including lifetime bans from all IGE Tournaments. Team official, staff, management will similarly face the maximum penalties that can be issued.

3.10. – Impersonation
Impersonating any player, staff member, referee, sponsor or partner in a tournament/event will result in severe penalties including bans.


4. TOURNAMENT FORMAT

4.1. – Team Size
4.1.1. – A Team has to consist of at least FIVE players.
4.1.2. – Upto TWO substitute players can also be registered for each team.
4.1.3. – Each player can be registered and can subsequently play for only one team during a tournament.

4.2. – Substitutions
4.2.1. – The substitute player/s must be registered with the team prior to the tournament starting.
4.2.2. – Use of a substitute player must be informed to the IGE Staff well before the start of the scheduled match.
4.2.3. – The use of non-registered, suspended, or otherwise ineligible players in a match is not allowed under any circumstances.
4.2.4. – Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.
4.2.5. – Substitution can only happen BEFORE the match/map starts OR only AFTER a match/map ends. Players cannot be substituted in the middle of a match/map.
4.2.6. – In a best of 1 game series, a substitution can be made before the game starts only.
4.2.7. – In a best of 3 game series, a substitution can be made before the first game starts OR after the first game ends and before second game starts OR after the second game ends and before third game starts.
4.2.8. – In a best of 5 game series, a substitution can be made before the first game starts OR after the first game ends and before second game starts OR after the second game ends and before third game starts OR after the third game ends and before fourth game starts OR after the fourth game ends and before fifth game starts.
4.2.9. – No substitutions can be made in the middle of an ongoing match, regardless of the situation.
4.2.10. – The substituted player will not receive additional time to set up compared to the time it would have taken with the original player.

4.3. – Stand-ins
4.3.1. – By definition, a stand-in here refers to a player who hasn’t been registered to a team on the registration form but wants to play for a team after registrations close/matches commence.
4.3.2. – At LAN tournaments, the use of a stand­-in is allowed but they have to be presented and registered at the Registration Desk before they are used.
4.3.3. – The use of a stand­-in in online tournaments is strictly prohibited and is grounds for disqualification.
4.3.4. – This applies to account sharing as well. The VALORANT account that was used during registration should be the only one used for playing.

4.4. – Team Roster Changes
4.4.1. – Roster changes are allowed only before the first match in the tournament.
4.4.2. – After the first match, all rosters are locked and cannot be changed regardless of the situation.
4.4.3. – All roster change requests should only be sent via email to [email protected]. Roster change requests must be made at least 24 hours prior to the match time of the team’s first match in the tournament. Any late requests will not be entertained. Any requests sent via PM to referees or tournament staff will also not be considered.
4.4.4. – It is the team’s responsibility to make sure they have the necessary substitutes registered before the tournament starts.


5. MATCH SCHEDULING

5.1. – Both teams scheduled to play at a certain time should be present online on Discord at least 30 minutes before the scheduled start time. 

5.2. – If by 10 minutes past the scheduled match start time a team doesn’t have enough players to play in the server, the match will be deemed a walkover to the team that is present with its full roster.

5.3. – Matches should be played as 5 on 5 with 10 players. However, if a team is missing a player the match can commence shorthanded ONLY if the opposing team agrees. Only a maximum of 1 player can be missing (4 players should be present) to commence a game.

5.4. – In a best of 3 or 5 games match, a maximum delay of 10 minutes in between matches will be allowed.

5.5. – Regarding the scheduling of online matches, matches can be played on all days of the week (including public, bank. mercantile holidays, etc) and will be scheduled beforehand and announced on the relevant Draw/Schedule page on each tournament on ingame.gg. Scheduling will be done at the discretion of IGE Staff.

5.6. – IGE will make every effort to inform the teams of scheduled match dates and times – but please note it is the responsibility of the teams to check their game time and date. IGE will not be responsible to inform matches to teams. Not attending a match due to not being informed of the schedule is NOT an excuse.


6. MATCH PROCEDURE

6.1. – All players should join the InGame Esports Discord Server (Link) beforehand and request to receive the relevant role from the channel #channel-name. This is mandatory for all players in every team. Players connecting should have their nicknames matching their gaming names (or gaming profile names) as submitted on the registration. 

6.2. – IGE Referees will verify the player's registration information and assign the relevant role. 

6.3. – Specific channels for the tournament will be visible once you receive the role. Teams should connect to the channel for their relevant team/match. 

6.4. – Both teams scheduled to play a match should be present online on Discord in the relevant channel at least 15 minutes before their scheduled match time. 

6.5. – After the map veto, both team captains should connect with each other and host the lobby and invite their teams and play the match.

6.6. – At the end of each match, both teams should submit the final screenshots to the assigned Discord channel (one screenshot for each team) within 30 minutes of their match being completed.


7. GAME RULES

7.1. – Lobby settings
The following lobby settings apply:
– Mode: Tournament
– Server: Singapore 1
– Allow Cheats: Off
– Tournament Mode: On
– Overtime Win By Two: On
– Lobby privacy: Closed
– Observers: Allowed (for IGE Staff or official casters only)

7.2. – Coaches 
7.2.1. – Teams may have one coach.
7.2.2. – If a Team has a coach, then that coach may be present for every Match in which the Team participates.
7.2.3. – A Coach may be connected to the voice communication system in the lobby and will only be allowed to talk to players and others during the Agent and Map selection process for each Match, timeouts, half-times and in between Maps (if applicable).
7.2.4. – Coaches are only permitted to be in the Match Area during Agent and Map selection, Timeouts, Half-Times, and in between Maps. For the purposes of online competition, any channel/room in which the player competes will be considered part of the Match Area.
7.2.5. – Note: The use of “Coach Slots” may be permitted during all stages of the tournament. However, IGE Staff may override the use of coach slots.

7.3. – Map Pool
The official map pool includes the following maps:

– Ascent

– Bind

– Fracture

– Haven

– Lotus

– Pearl

– Split


7.4. – Competitive patches
Matches will be played on the current patch available on VALORANT’s live service.

7.5. – New Agents
New Agents will be automatically restricted for 2 weeks from their release on Competitive queue. Example: Agent A was released on February 5, so Agent A will become eligible to be used in all matches on February 19.

7.6. – New Maps
New Maps will be automatically restricted for 4 weeks from their release on Competitive queue. Example: Map A was released on February 5, so Map A will become eligible to be used in all matches on March 5.

7.7. – Additional Restrictions
Additional restrictions (e.g. disabling certain weapons) may be added by IGE based on rules enforced by Riot Games in their tournaments, if there are known bugs with any items, Agents, skins, or abilities.

7.8. – Timeouts (Tactical Pauses)
Teams are allowed to call Timeouts of 60 seconds in duration, two times per map. The 60 second clock will begin when the in-game pause timer begins. Timeouts can be called via the in-game pause system. In the event of overtime, each team will be granted an additional Timeout.

7.9. – Technical Pauses
7.9.1. – Each Team will have the ability to pause for up to 10 minutes to resolve any technical issues that arise. Teams may pause multiple times throughout a map as long as the total pause time does not exceed the 10 minutes. If a team pauses for a technical issue, they must announce the reason before or immediately after the pause in the match room chat and in-game chat or to the Tournament Staff through Discord or TeamSpeak. A technical pause may be called for the following reasons only:
– Match disconnect
– Power outage
– Computer crash/issue
– Environmental issues (fire, flood, etc)
7.9.2. – Using pauses to gain a competitive advantage will result in disqualification.
7.9.3. – A technical pause may only be enacted during freezetime (the opening duration of the round during which the buy phase takes place).
7.9.4. – Tournament Staff may pause or request to pause a match at any time and for any reason.

7.10. – Crashes
7.10.1. – If a match is interrupted for reasons beyond the control of the Players (e.g. server or player crash), the Tournament Official will restore the round using the in-game round restore feature, but in some scenarios may decide to replay the round or even a whole match.
7.10.2. – If the issue takes place during the first minute of the round, before any damage has occurred and the opponent or referee has been immediately notified, the round will be restored.
7.10.3. – If the issue takes place during a round and after the damage has been made and the outcome of the round can still be determined (e.g. a single player has dropped but others remain), then the round will not be replayed or restored. The round will continue to be played and will count. Special exceptions can be made if the damage dealt was ruled insignificant e.g. accidental teammate damage dealt at the start of the round or damage dealt to the opposing side by the team that was affected by the crash.
7.10.4. – If the issue takes place during the round, after damage has occurred and the outcome of the round cannot be determined (e.g. due to server crash), the match will be restored to the beginning of the round.
7.10.5. – If the issue takes place during the round, after damage has occurred and the outcome of the round is obvious (e.g. one team is saving with 10 seconds remaining), but it cannot be continued due to for example a server crash, then the round can be awarded.
7.10.6. – The matches will not be stopped and/or rounds will not be restored or replayed in cases where it is clearly a participant’s fault (e.g. mis-buying a weapon).

7.11. – Determining the Better Seed
7.11.1. – The “better seed” refers to who starts the map-veto/pick process.
7.11.2. – For online tournaments, the “better seed” means the team mentioned first on the match page or bracket list posted. For example: if a match is between Team A vs Team B, Team A will be considered the “better seed”.

7.12. – Map veto process outline
7.12.1. – Map veto process can be done earlier if both teams agree.
7.12.2. – The time at which the map veto process is being done does not warrant the exact start time of the match.

7.13. – Map veto system
7.13.1. – Best-of-One Matches
– Team A bans one map.
– Team B bans one map.
– Team A bans one map.
– Team B bans one map.
– Team A bans one map.
– Team B bans one map.
– The remaining map will be played.
– Team A selects the side of the map they will start on.

7.13.2. – Best-of-Three Matches
– Team A bans one map.
– Team B bans one map.
– Team A selects the map for the first match in the best-of-three series.
– Team B selects the side of the map they will start on in the first match in the best-of-three series.
– Team B selects the map for the second match in the best-of-three series.
– Team A selects the side of the map they will start on in the second match in the best-of-three series.
– Team A bans one Map.
– Team B bans one Map.
– The remaining map will be played for the third match in the best-of-three series.
– Team A selects the side of the map they will start on in the third match in the best-of-three series.

7.13.3. – Best-of-Five Matches
– Team A bans one Map
– Team B bans one Map
– Team A selects the map for the first match in the best-of-five series.
– Team B selects the side of the map they will start on in the first match in the best-of-five series.
– Team B selects the map for the second match in the best-of-five series.
– Team A selects the side of the map they will start on in the second match in the best-of-five series.
– Team A selects the map for the third match in the best-of-five series.
– Team B selects the side of the map they will start on in the third match in the best-of-five series.
– Team B selects the map for the fourth match in the best-of-five series.

7.14. – Agent Selection Process
Once Agent Select has started, players will have the time visible on their screen to pick their Agent, with both Teams picking simultaneously. If a Player picks an Agent by mistake during this phase, the Player must notify a Tournament Official of their intended selection before the Agent Select timer expires. In this case the Agent Select process will be restarted with the same Picks up until the mistake occurred, after which the Player must choose their intended Agent. In the case the Player notifies a Tournament Official after the timer has expired, the Agent Select process will not be restarted and the Player will be required to play through.

7.15. – Match Start After Agent and Map Selection
A Match will start immediately after the Agent/Map Selection process is complete, unless otherwise stated by a Tournament Official. The Tournament Official may inform of instances where the match must be paused at the start. As the match starts, Teams must remove any printed materials from the Match Area (if applicable), including any notes written by Team Members. Players are not allowed to quit a Map during the time between the completion of picks/bans and Map launch, also known as “Free Time.”

7.16. – Controlled Match Start
In the event of an error in Match start or a decision by Tournament Officials to separate the pick/ban process from Match start, a Tournament Official may start the Match in a controlled manner and all maps will be selected in accordance with the previous valid completed pick/ban process.

7.17. – Slow Client Load
If a game crash, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a Match upon Match start, the Match must be immediately paused until all ten players are connected to the Match.


8. GAMEPLAY RULES

8.1. – Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Tournament Staff reserve the right to decide what will be deemed as an exploit or abuse.

8.2. – Hacking
Hacking or otherwise modifying the intended behavior of the game client is prohibited.

8.3. – Scripting
The use of scripts are prohibited.

8.4. – Use of Macros
The use of macros are prohibited.

8.5. – Use of Third Party Softwares
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited.

8.6. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.

8.7. – In-game names
Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Tournament Staff to decide. The only additional information allowed in a player’s in­game name is clan tags or sponsor names.

8.8. – Collusion 
8.8.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
8.8.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.


9. MATCH BROADCASTING

9.1. – Matches will be streamed and broadcasted at the discretion of IGE. Players cannot refuse to have their matches broadcasted by IGE or any authorised broadcasted, nor can they choose in what manner the match will be broadcasted.

9.2. – Personal streaming is not allowed unless otherwise explicitly permitted by IGE. Any player who wishes to do a personal stream should speak to IGE Support and get it approved. Any player found to be streaming a match personally without the permission of IGE can be disqualified.

9.3. – Any official tournament streams will be delayed (approximately 2-5 minutes) to avoid player sniping. Teams that are found to be abusing a tournament stream/s will be disqualified immediately and the team will face severe penalties including bans.


10. PENALTIES FOR BREACH

10.1. – General Player Penalties
Violation of the rules or failure to comply with IGE Staff in any of the above situations will lead to penalties as mentioned in each rule. Depending on the severity of the offense, levels of penalties may be skipped. For all situations not listed above, the following general penalties will apply.
10.1.1. – Warning:
– A warning maybe issued for minor breaches of rules by any IGE Staff.
– In the event of three warnings being accumulated by a team/player, they may be disqualified from the the tournament.
10.1.2. – Game Loss:
– A game loss may be forced on a team/player depending on the breach of rule.
– A game loss means that the team/player loses the current game no matter what the ingame result is. The win would be awarded to the opponent instead.
10.1.3. – Disqualifications:
– A team/player may face disqualification from the tournament due to breach of rules.
– When a team/player is disqualified, they will not be able to proceed in the bracket.
10.1.4. – No Show:
– A team/player that registers for the tournament and doesn’t show up for a match or pulls out of the tournament will be considered “no show”.
– In the bracket however, the scheduled match would be considered a walkover.
– Special rules are in place for teams/players awarding walkovers during semifinals and final rounds.
10.1.5. – Ban:
– In extreme circumstances, a team/player might be banned from the ongoing tournament.
– Based on the severity of the violation this ban might extend to future IGE tournaments.

10.2. – Penalties on Player Conduct
Players who are caught swearing or behaving in a hostile manner towards their opponents or staff will be issued with a warning and suitable penalty (eg: draft penalty in Dota 2, etc) upon their first infraction. Continued infractions will result in the following: forfeiture of a ban upon the second incident and forfeiture of the match upon the third incident.

10.3. – Penalties on Unprofessional Behavior
Players who are caught throwing a match, halting play without cause or showing a flagrant lack of effort will be issued with a warning and suitable penalty (eg: draft penalty in Dota 2, etc) upon their first infraction. Continued infractions will result in the following: forfeiture of a ban upon the second incident and forfeiture of the match upon the third incident.


11. DISPUTES ON MATCH OUTCOMES

Disputes at the tournament must be first made to the IGE Staff and thereafter they will escalate it as necessary. If there was no response to your dispute then you may get in touch with IGE Support via email on [email protected].


12. DISPUTES ON REFEREE CONDUCT

Any player or team who feels that a IGE Staff (Referee, Caster or Ops Staff) acted in a manner contrary to the spirit of the game and lacking professionalism, they may report such instances directly to the IGE Management. Please email such instances to [email protected] with all the details surrounding the situation. All reports will be kept confidential and the Administration will get in touch directly to discuss the matter further.


13. PUBLICITY & PR

IGE reserves the right to use the name, tag, likeness, video, game play statistics, and/or gaming account ID of any player, for publicity purposes prior to, during, or after the tournament/event end date, in any media, throughout the world, in perpetuity, for any purpose including but not limited to, advertising, marketing and promoting the tournament/event and future tournaments. For a full understanding of what this means please refer to the Player Appearance Release.


14. RULE CHANGES

IGE reserves the right to ignore or overrule any of the above-mentioned rules in order to make the competition as fair as possible. Teams and participants acknowledge the right for IGE to modify the rules and regulations as and when needed. Such modifications need not necessarily be publicly announced during the progress of a tournament.


15. LIABILITY

No person/s shall hold IGE or its staff (including referees, casters and event staff), sponsors and partners liable in any manner whatsoever for any circumstance or situation arising from or at any of our events including but not limited to acts beyond its control, including without limitation, acts of God, acts or regulations of any governmental or supra-national authority, war, terrorist activities or national emergency, accident, fire, lightning, riot, civil commotion, explosions, strikes, lockouts, industrial disputes or epidemics.


16. LEGAL PROCESS

Legal proceedings are not permitted.


17. CONFIDENTIALITY

The content of protests, discussions or any other correspondence with IGE referees, officials and administrators are deemed strictly confidential. The publication of such material is prohibited without a written consent from IGE administration.


18. ADDITIONAL AGREEMENTS

IGE or its staff, partners or sponsors are not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The IGE administration highly discourages such agreements taking place, and such agreements that are contradicting any rules set here are under no circumstances allowed.


19. DISCLAIMER

IGE or its staff, partners or sponsors are not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The IGE administration highly discourages such agreements taking place, and such agreements that are contradicting any rules set here are under no circumstances allowed.