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1. TOURNAMENT BRACKET

There will be no tournament bracket involved.

2. TOURNAMENT COMMUNICATION

All tournament-related communications will be done through InGame Esports Discord (ingame.gg/discord)

3. PLAYER COMMITMENT

3.1. – By submitting a registration for an IGE PUBGM tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the IGE Staff.

3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.3. – Matches will be played on the mobile platform only. Emulators will not be allowed.

3.4. – Players are allowed to bring their own peripherals including headsets, battery packs, etc. 

4. EQUIPMENT

4.1. – Players must only compete on an eligible device and may not use an external device or attachment of any kind that modifies the game’s controls (e.g. bluetooth controllers, wired controllers, mouse, keyboard etc.) without the express consent of IGE Staff.

4.2. – Players must use their own mobile devices (Android/IOS). Tablets and other similar devices or emulators are forbidden.

5. PLAYER ELIGIBILITY

All player accounts should be at least level 30, any new PUBG accounts will not be allowed.

6. TOURNAMENT FORMAT

6.1. – The tournament will be held on Custom Rooms.

6.2. – Teams will be divided into groups depending on the number of registered teams.

6.3. – Groups
6.3.1. – If 24 or more teams have registered, the teams will be divided into an ideal number of groups allowing an even spreading of teams to select the final 16 teams. (total team number divided by 2,4,8,16).
6.3.2. – If 23 or fewer teams have registered, the teams will be added into a single group, where the top 16 teams move to the final group. In the case where it’s the minimum number of teams, 16, they directly play the final group.

6.4. – The final lobby should only have 16 teams and these teams need to be selected equally from all the groups.

6.5. – Teams will be divided in the seeding order according to the example below. Eg: If 100 teams registered, 4 groups of 25 teams will be divided accordingly: Team 1 goes into Group 1, Team 2 goes into Group 2, Team 3 goes into Group 3, Team 4 goes into Group 4, Team 5 goes into Group 1, Team 6 goes into Group 2, etc.

7. GAMEPLAY AND PLAYER VERIFICATION

7.1. – All players need to record hand cam footage (from a third party camera or device) of all their matches in the format below, following these rules:
7.1.1. – After joining the custom lobby, the player’s face needs to be shown to the camera and the playing phone screen of the player in the lobby should be shown to the camera as well.
7.1.2. – If the player has to disconnect before the lobby starts, they have to redo the above step once they reconnect.
7.1.3. – The entire game needs to be recorded throughout with the playing phone and the player both visible on the camera (i.e. player holding the phone while they play).
7.1.4. – The player cannot leave the camera frame at any point during the game.
7.1.5. – The playing phone cannot be taken away from the camera frame during the game.
7.1.6. – At the end of the game, the playing phone screen should be shown to the camera and the scoreboard should be visible.

7.2. – The recorded hand cam footage should be kept with the player for 14 days from the end of the tournament. The Tournament Staff will request players/teams to submit their footage and the footage then needs to be uploaded and shared with the Staff.

7.3. – In the event of a dispute in a match played, the respective player will be requested to submit the relevant footage to the Tournament Staff. The player must submit their footage within 30 minutes of the request being made.

7.4. – If any player is unable to provide their recorded footage within the specified time period to the Tournament Staff, they will face disqualification from the Tournament and their team will receive a loss. Further penalties may be issued as well.

7.5. – All footage must be clear and in the requested format above. If it is found that any player has breached a rule, such as a playing phone is taken out of the camera frame, the Tournament Staff reserve the right to cancel the points in the respective match. Further penalties may be issued as well.

7.6. – Players should always maintain their personal appearance (be appropriately dressed) and refrain from making any insulting, obscene gestures or remarks and refrain from any behavior that violates the rules of the tournament and the general ethics of Esports. The Tournament Staff reserve the right to issue the appropriate penalties on any breach of the same that is evident in the recorded footage.

7.7.Team roster changes

7.7.1. – Roster changes are allowed only before the first match in the tournament.
7.7.2. – After the first match, all rosters are locked and cannot be changed regardless of the situation.
7.7.3. – All roster change requests should only be sent via email to [email protected]. Roster change requests must be made at least 24 hours prior to the match time of the team’s first match in the tournament. Any late requests will not be entertained. Any requests sent via PM to referees or tournament staff will also not be considered.
7.7.4. – It is the team’s responsibility to make sure they have the necessary substitutes registered before the tournament starts.

 

8. MATCH SCHEDULE

8.1. – Players are expected to be present at the exact times for their matches as announced.

8.2. – After groups are made, new players will not be added into any group.

8.3. – IGE and any Organizers will make every effort to inform players of scheduled match dates and times – but please note it is the responsibility of the players to make sure they arrive on time for their matches. IGE or any Organizer will not be responsible to inform matches to players individually or provide reminders. Not attending a match due to not being informed of the schedule is NOT an excuse.

9. GAME RULES

9.1. – Game Format
All players need to enter the PUBG Custom ID and Password to join the lobby. The custom lobby settings will be as below.

9.2. – Map Pool & Match Format

9.2.1. – Map Pool
– Erangel
– Sanhok
– Miramar
9.2.2. – For all qualifying rounds (until the grand finals), each group will play all maps in the map pool.
9.2.3. – For the finals, the final group of 16 teams has to play 6 maps – each map in the map pool currently will be played exactly twice.
9.2.4. – All map randomisations by organisers need to be recorded by referees, and stored for future verification.

9.3. – Matchmaking Settings
The following matchmaking settings apply:

– For Erangel & Miramar PC version match parameters will be used
– Playzone Shrink Speed: x1
– Sound Visualization and Aim Assist: DISABLED
– Safe Zone 1 display time: 80 sec
– Red Zone: DISABLED
– Flare Gun: DISABLED
– Show Skeleton on Death: DISABLED
– Vague Information: ENABLED
– All Weapons spawn rate: x2
– Scope & Magazine attachment spawn rate: x2
– Additional settings for Sanhok:
– Safe Zone 1 display time: 60 sec

* changing between TPP & FPP in the game is allowed


9.4. – Scoring
Scoring will be for each game (i.e. in a best of 3 games, all 3 games will be scored) and be based on each team’s final kill count and in-game placement as set forth below

1 kill = 1 point

Placement Points   Placement Points
1 10   9 0
2 6   10 0
3 5   11 0
4 4   12 0
5 3   13 0
6 2   14 0
7 1   15 0
8 1   16 0

 

9.5. – Ties

Ties between two teams will be determined in the order of

(a) Total times they won first placement or chicken dinner across tournament games,
(b) Total placement points,
(c) Total kills
(e) The placement points in the most recent match will be considered

10. GAMEPLAY RULES

10.1. – Use of restricted items during a game
Straight disqualification will be given if you are caught using an item from the banned list and the win will be automatically given to the opponent.

10.2. – Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. IGE Staff reserve the right to decide what will be deemed as an exploit or abuse.

10.3. – Hacking
Hacking or otherwise modifying the intended behavior of the game client is prohibited.

10.4. – Scripting
The use of scripts are prohibited.

10.5. – Use of Macros
The use of macros are prohibited.

10.6. – Use of Third Party Softwares
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited.

10.7. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.

10.8. – In-game names
Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Tournament Staff to decide. The only additional information allowed in a player’s in­game name is clan tags or sponsor names.

10.9. – Collusion
10.9.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
10.9.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.

 

11. MATCH RULES

11.1. – Pauses
There will be no pauses in the game.

11.2. – Disconnects
Players who disconnect during a match will be able to reconnect to the game. However, the game will continue during the period.

11.3. – Technical issues
At LAN tournaments, players should raise their hand and immediately contact Tournament Staff in the event of a Technical Issue. Staff will then assist to rectify the situation and the necessary action. Failure to report issues in a timely manner may cause the issue to be disregarded by the Tournament Staff. At online tournaments, technical issues will not be considered.

12. DISPUTES ON MATCH OUTCOMES

Disputes at the tournament must be first made to IGE Staff through the IGE Discord help desk and thereafter they will escalate it as necessary. If there was no response to your dispute then you may get in touch with IGE Support via email on [email protected].

13. DISPUTES ON REFEREE CONDUCT

Any player or team who feels that a IGE Staff (Referee, Caster or Ops Staff) acted in a manner contrary to the spirit of the game and lacking professionalism, they may report such instances directly to the IGE Management. Please email such instances to [email protected] with all the details surrounding the situation. All reports will be kept confidential and the Administration will get in touch directly to discuss the matter further.

14. PUBLICITY & PR

IGE reserves the right to use the name, tag, likeness, video, game play statistics, and/or gaming account ID of any player, for publicity purposes prior to, during, or after the tournament/event end date, in any media, throughout the world, in perpetuity, for any purpose including but not limited to, advertising, marketing and promoting the tournament/event and future tournaments. For a full understanding of what this means please refer to the PLAYER APPEARANCE RELEASE.

15. RULE CHANGES

IGE reserves the right to ignore or overrule any of the above-mentioned rules in order to make the competition as fair as possible. Teams and participants acknowledge the right for IGE to modify the rules and regulations as and when needed. Such modifications need not necessarily be publicly announced during the progress of a tournament.

16. LIABILITY

No person/s shall hold IGE or its staff (including referees, casters and event staff), sponsors and partners liable in any manner whatsoever for any circumstance or situation arising from or at any of our events including but not limited to acts beyond its control, including without limitation, acts of God, acts or regulations of any governmental or supra-national authority, war, terrorist activities or national emergency, accident, fire, lightning, riot, civil commotion, explosions, strikes, lockouts, industrial disputes or epidemics.

17. LEGAL PROCESS

Legal proceedings are not permitted.

18. CONFIDENTIALITY

The content of protests, discussions or any other correspondence with IGE referees, officials and administrators are deemed strictly confidential. The publication of such material is prohibited without a written consent from IGE administration.

19. ADDITIONAL AGREEMENTS

IGE or its staff, partners or sponsors are not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The IGE administration highly discourages such agreements taking place, and such agreements that are contradicting any rules set here are under no circumstances allowed.

20. DISCLAIMER

IGE or its staff, partners or sponsors are not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The IGE administration highly discourages such agreements taking place, and such agreements that are contradicting any rules set here are under no circumstances allowed.