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1. PARTICIPATION RULES

1.1 – Team names
 Team names will not be changed after registrations are closed and the draw is published.

1.2. – Names – Team names, Player aliases
A team or player’s name, icon, profile picture or logo may not contain any of the following:
– profanities,
– obscene or vulgar language,
– racist, anti-Semitic or inciting hatred
– gang affiliation,
– drugs,
– sexual material,
– offensive material,
– slander of InGame Esports or it’s administration, partners or sponsors.
 Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is forbidden. Players or teams will not be allowed to take part.

1.3. –  Account Sharing
 Account sharing is strictly prohibited. All participants need to have their own accounts to take part. If found, this will lead to the disqualification of the team and the banning of the offending player/s in future tournaments as well.

1.4. – Banned Players and Publisher Bans
1.4.1 – Any player banned from InGame Esports will not be allowed to take part in any tournaments, during the period of the ban.
1.4.2 – This extends to both online and offline tournaments.
1.4.3 – A link to a complete list of players currently banned from InGame Esports tournaments can be found at https://ingame.gg/blacklist.
1.4.4 – Any players who have standing bans from the game publisher (eg: VAC ban on Steam) will not be allowed to take part.
 1.4.5 – All game publisher bans will be honored and translated into IGE bans upon discovery.

1.5. – Restricted Sponsor List
The following is a non-exhaustive list of restricted sponsors:
– non-“over-the-counter” drugs
– firearms, handguns, ammunition providers
– pornographic imagery or products
– tobacco products
 – alcohol products

1.6. – Multi-clanning or multi-team participation
 No player is allowed to be a part of multiple teams or gaming clans within the same tournament. If a participant is found to be multi-clanning or in multiple teams within the same tournament, the player will be banned for a minimum period of one year. In the case of teams, all teams the player was a part of will be disqualified.

1.7. – Additional player details
 Upon request by IGE Referees or administration, players will be required to send information including but not limited to full name, contact details (mobile phone, land phone, email address), date of birth, residential address and photo.

1.8. – Player accounts
1.8.1 – Players can only use the accounts they have registered with for the respective tournament.
1.8.2 – Playing under another player’s account, or soliciting or inducing someone else to play under another player’s account, is prohibited.
 1.8.3 – Players cannot change their account details submitted after they have played their first match.

 

2. TOURNAMENT BRACKET & GAME TYPE

2.1. – The tournament bracket used (single elimination/double elimination/group stage) will be decided and announced on the relevant Bracket page on each tournament on ingame.gg.

2.2. – Initial rounds until the semi-finals will be played as a Best of 1 match. The semi-finals and finals will be played as a Best of 3 matches.

 

3. PLAYER COMMITMENT AND PLAYER CONDUCT

3.1 – Player Commitment
3.1.1. – By submitting a registration for an IGE tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by IGE Staff.
 3.1.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.2. – PR, Media Obligations & Publicity
 Competitors accept to participate in any media obligations & publicity as requested by IGE in the form of video interviews, photo submissions, etc. Players cannot deny to attend these commitments and may be disqualified or receive a penalty on any prizes if they do so.

3.3. – Indecent Behaviour
3.3.1. – Swearing or any kind of hostility, racist or any sort of abuse verbal or physical towards another player is strictly prohibited. This includes chat messages in-game, verbal exchanges on Discord, etc.
 3.3.2. – Insults on IRC, IM programs, Social Media, E-mail or other means of communication will be punished if the evidence is clear and is brought to the attention of the Tournament Staff. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the disqualification of the player or team from the tournament and/or future tournaments as well.

3.4. – Sportsmanship
 All participants are required to uphold the highest standards of fair play and sportsmanship.

3.5. – Compete in a Professional Manner
 Players are expected to compete in a professional manner. Throwing a match, halting play without cause or showing a flagrant lack of effort will be construed as a violation of player conduct, and will be penalized appropriately.

3.6. – Betting or Gambling
3.6.1. – IGE has a strict policy of any form of gambling being prohibited on its matches and tournaments.
3.6.2. – Any detection of the same will lead to severe penalties being imposed on the offenders. This includes match fixing and related offences as well.
3.6.3. – No players, team managers, staff or management of attending clans/organisations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any match in an IGE tournament.
 3.6.4. – Any player found to be in breach of this rule will face severe penalties including lifetime bans from all IGE Tournaments. Team official, staff, management will similarly face the maximum penalties that can be issued.

3.7. – Match Fixing
 Match fixing is defined as the act of arranging the outcome of a match prior to its being played. Match fixing is strictly prohibited and all individuals involved will face severe penalties including lifetime bans from all IGE Tournaments.

3.8. – Cheating Of Any Kind
 Any player/team found to be cheating including but not limited to in-game cheats, faking match results, faking match demos, faking or ringing a player, playing with a disallowed player, impersonating a player/clan/organisation, will face severe penalties including lifetime bans from all IGE Tournaments.

3.9. – Competition Manipulation
3.9.1. – Offering money/benefits, making threats or exerting pressure towards anyone involved with IGE, its partners or sponsors with the goal of influencing a result of a match is considered competition manipulation.
 3.9.2. – Any player found to be in breach of this rule will face severe penalties including lifetime bans from all IGE Tournaments. Team official, staff, management will similarly face the maximum penalties that can be issued.

3.10. – Impersonation
 Impersonating any player, staff member, referee, sponsor or partner in a tournament/event will result in severe penalties including bans.

 

4. TOURNAMENT FORMAT

4.1. – Team Size
4.1.1. – A Team has to consist of at least FIVE players.
4.1.2. – Upto TWO substitute players can also be registered for each team.
 4.1.3. – Each player can be registered and can subsequently play for only one team during a tournament.

4.2. – Substitutions
4.2.1. – The substitute player/s must be registered with the team prior to the tournament starting.
4.2.2. – Use of a substitute player must be informed to the IGE Staff well before the start of the scheduled match.
4.2.3. – The use of non-registered, suspended, or otherwise ineligible players in a match is not allowed under any circumstances.
4.2.4. – Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.
4.2.5. – Substitution can only happen BEFORE the match/map starts OR only AFTER a match/map ends. Players cannot be substituted in the middle of a match/map.
4.2.6. – In a best of 1 game series, a substitution can be made before the game starts only.
4.2.7. – In a best of 3 game series, a substitution can be made before the first game starts OR after the first game ends and before second game starts OR after the second game ends and before third game starts.
4.2.8. – In a best of 5 game series, a substitution can be made before the first game starts OR after the first game ends and before second game starts OR after the second game ends and before third game starts OR after the third game ends and before fourth game starts OR after the fourth game ends and before fifth game starts.
4.2.9. – No substitutions can be made in the middle of an ongoing match, regardless of the situation.
 4.2.10. – The substituted player will not receive additional time to set up compared to the time it would have taken with the original player.

4.3. – Stand-ins
4.3.1. – By definition, a stand-in here refers to a player who hasn’t been registered to a team on the registration form but wants to play for a team after registrations close/matches commence.
4.3.2. – The use of a stand­-in is strictly prohibited and is grounds for disqualification.
 4.3.4. – This applies to account sharing as well. The game account that was used during registration should be the only one used for playing.

4.4. – Team Roster Changes
4.4.1. – Roster changes are allowed only before the first match in the tournament.
4.4.2. – After the first match, all rosters are locked and cannot be changed regardless of the situation.
4.4.3. – All roster change requests should only be sent via email to [email protected]. Roster change requests must be made at least 24 hours prior to the match time of the team’s first match in the tournament. Any late requests will not be entertained. Any requests sent via PM to referees or tournament staff will also not be considered.
 4.4.4. – It is the team’s responsibility to make sure they have the necessary substitutes registered before the tournament starts.

 

5. MATCH SCHEDULING

5.1. – Both teams scheduled to play at a certain time should be present online on Discord at least 30 minutes before the scheduled start time. 

5.2. – If by 10 minutes past the scheduled match start time a team doesn’t have enough players to play in the lobby, the match will be deemed a walkover to the team that is present with its full roster.

5.3. – Matches should be played as 5 on 5 with 10 players. However, if a team is missing a player the match can commence shorthanded ONLY if the opposing team agrees. Only a maximum of 1 player can be missing (4 players should be present) to commence a game.

5.4. – In a best of 3 or 5 games match, a maximum delay of 10 minutes in between matches will be allowed.

5.5. – Regarding the scheduling of matches, matches can be played on all days of the week (including public, bank. mercantile holidays, etc) and will be scheduled beforehand and announced on the relevant Draw/Schedule page on each tournament on ingame.gg. Scheduling will be done at the discretion of IGE Staff.

5.6. – IGE will make every effort to inform the teams of scheduled match dates and times – but please note it is the responsibility of the teams to check their game time and date. IGE will not be responsible to inform matches to teams individually. Not attending a match due to not being informed of the schedule is NOT an excuse.

 

6. MATCH PROCEDURE THROUGH IGE DISCORD

6.1. – All players should join the InGame Esports Discord Server (https://ingame.gg/discord) and select the appropriate language to use on the server. The relevant language support channels and announcement channels will then be visible.

6.2. – Once registrations close, IGE will post an announcement on Discord on how to request and receive your tournament role on the IGE Discord server. Players will need to enter certain details they provided during registration on the IGE Esports platform and upon automated verification, they will receive the specific role on the Discord server. Please note that this is mandatory for all players in every team. Players connecting should have their nicknames matching their gaming names (or gaming profile names) as submitted on the registration.

6.3. – It will be the responsibility of all the players to ensure that they complete the role request process within the allocated time after registrations close. Once a player receives their relevant role, specific channels for the tournament will be visible. 

6.4  – All matches should be self-hosted and reported by the participating teams. IGE Staff will not be hosting any of the lobbies, unless informed otherwise. 

6.5  – Teams will be able to see other teams who have also joined the IGE Discord server and should connect with their opposing team captains through Discord using the #looking-for-teams channel and exchange their Steam IDs before the scheduled match time.

6.6  – Both teams should connect to the relevant Discord voice channels at least 30 minutes before their scheduled match time.

6.7  – The first team on the tournament bracket (eg: in a match between Team A vs Team B, Team A is considered the first team), should host the lobby and invite the captain and the teammates of the opposing team to the lobby.

6.8. – Both teams should ensure that the lobby settings are accurate as listed below and start the match within the scheduled time. Sides and drafting orders should also be followed as explained in the rules. 

6.9. – At the end of each match, both teams should submit screenshots of the final scoreboard to the relevant #screenshots Discord channel (only one screenshot per team) within 30 minutes of the match being completed. Screenshots should be posted in the following format: "Team A vs Team B - Team B winner".

6.10. – IGE Staff will be on standby to provide any support during the match times. However, it is the responsibility of each team to make sure to contact their opposing team well in advance of the matches.

6.11. – If any team is not responding to the messages posted on the #looking-for-teams Discord channel, the opposing team captain should submit a screenshot of their message to the #screenshots Discord channel. IGE Staff will evaluate the situation and award a walkover to the team present as per the rules mentioned here.

6.12. – Teams are kindly reminded to pay close attention to the Discord chat as any teams that fail to respond or appear on time or submit the necessary screenshots may be penalised and awarded walkovers.

 

7. GAME RULES

7.1. – Lobby Hosting
 Lobbies are self-hosted.

7.2. – Game Settings
– Game Mode: Draft pick 5v5 match BAN 5
– Game Type: Room Tournament (LIVE)
– Team Size: 5
 –  Allow Spectators: Lobby Only

7.3. – Prohibited heroes
 On the online servers, some remade Heroes, and Heroes that have newly been added will be prohibited from use within two weeks of being updated. The specific match prohibitions and usage times will be notified by IGE officials. As for Heroes that are known to cause glitches, members of the IGE will prohibit their usage for matches for a period of time according to the seriousness of the glitch, please strictly comply with the IGE’s notifications.

7.4. – Picks & Bans
Draft Pick proceeds in a snake draft format as follows:
Blue = A; Red = B
 Ban: ABABBA; Picks: ABBAABBAAB

Selection Error
 In the event of an erroneously-selected Hero pick or ban caused by personal reason, the erroneous selection shall be deemed irrevocable. If it is caused by a technical reason or malfunction of the game, the team in error must notify a referee immediately, the referee and GLK referees will then communicate and confirm with one another before deciding whether or not the player can re-select.

7.5. – Restrictions on Gameplay Elements.
 Restrictions may be added at any time before or during a match, if there are known bugs with any items, Heroes, skins, emblems, or battle spells, or for any other reason as determined at the discretion of Gamer.LK.

7.6. – Trading Champions
 Teams must complete all champion trades before the countdown ends during the Trading Phase, or will be subject to a penalty in future games.

7.7. – Spectators
 Team managers/Sub players are NOT allowed in the game lobby. Random players are not permitted in the private lobby for any reason. Gamer.LK League Referees and Casters have the right to spectate any game.

7.8. – Sides & Drafting Order
The side and drafting order (selection priority) is valid for each game and each game needs to be treated individually.
7.8.1. – The “first team (higher seed)” means the team mentioned first on the match page or bracket list posted. For example: if a match is between Team A vs Team B, Team A will be considered the higher seed and will get Selection Priority.
7.8.2. – The team with Selection Priority may pick either their side of the map or the drafting order (first pick, second pick).
7.8.2.1. – Best of ONE game: The first team has Selection Priority.
7.8.2.2. – Best of TWO games: The first team has Selection Priority for game one. Game two is reversed.
7.8.2.3. – Best of THREE games: The first team has Selection Priority for game one and three. Game two is reversed.
7.8.2.4. – Best of FIVE games: The first team has Selection Priority for game one, three and five. Game two and four are reversed.
 7.8.3. – When any games are awarded as walkovers, Selection Priority will still switch.

7.9. – Pauses
 Each team has the right to pause the game for a maximum of 3 minutes respectively for valid reasons. Once paused, the game can only be resumed with the permission of the person who paused. Failure to do so will lead to penalties.

7.10. – Disconnects & Reconnects
 If a player disconnects, the game is to be paused instantly. The match may be paused only for the maximum time mentioned above. After the time exceeds, the opposing team can force the continuation of the game shorthanded.

7.11. – Game of Record
 A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions.

Examples of conditions which establish GOR:
7.11.1. Any attack or ability is landed on minions, jungle creeps, structures, or enemy heroes.
7.11.2. Line-of-sight is established between players on opposing teams.
7.11.3. Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
 7.11.4. Game timer reaches Thirty Seconds (00:00:30).

7.12 – Restarts After GOR
The following are examples of situations in which a game may be restarted after GOR has been established.
7.12.1. If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
 7.12.2. If a GLK referee determines that there are environmental conditions which are unfair (e.g. excessive noise, fan gank, hostile weather, unacceptable safety risks)

7.13. – Match Winner
 The team who completely destroys their opponent’s nexus or forces their opponent to surrender.

7.14. – Use of Public Chat
 Public chat can only be used by the team captains and/or Tournament Staff regarding game pauses, disconnections, etc. Team members are allowed to greet each other at the start and end of the match on public chat (i.e: GGWP, GLHF, etc) but should avoid using it during a match. No foul language is allowed on public chat and doing so may lead to the match being awarded to the opposing team and the offending team being disqualified from the match. Penalties for future matches may also be applied.

7.15. – Account Suspensions by Moonton
 Any player who loses access to their registered account due to a suspension or penalty issued by Moonton in the middle of a tournament, regardless of the reasons will NOT be allowed to take part in the tournament. They will not be allowed to switch their account. The team may proceed with a Substitute player if they have one registered on their roster or if not they will have to forfeit their matches. This rule applies to online tournaments and tournaments with online qualifiers.

 

8. GAMEPLAY RULES

8.1. – Abuses & Exploitation
 Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Gamer.LK Staff reserve the right to decide what will be deemed as an exploit or abuse.

8.2. – Scripting
 The use of scripts are illegal.

8.3. – Use of Third Party Softwares
 The use of any third-party addons, hooks, programs or wrappers that interact with or alter the game client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited. Exceptions: Third party voice communication software such as (but not limited to) Teamspeak are allowed.

8.4. – Impersonations
 Impersonating an eligible player by attempting to alias as them, using their Moonton(Mobile Legends) account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament. The Tournament Staff will have access to player IP addresses and other information to monitor accounts and players.

8.5. – In-game names
 Each team member must have his/her primary nickname or something very similar as his ingame name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Gamer.LK Staff to decide. The only additional information allowed in a player’s in­game name is clan tags or sponsor names. Team members are kindly requested to limit the use of profanity on in-game names/aliases as this degrades the value of the team and the tournament as well.

8.6. – Collusion 
8.6.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
8.6.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
 – Item Dumping: Intentionally dropping items for an opposing player to collect.

 

9. MATCH BROADCASTING

9.1. – Matches will be streamed and broadcasted at the discretion of IGE. Players cannot refuse to have their matches broadcasted by IGE or any authorised broadcasted, nor can they choose in what manner the match will be broadcasted.

9.2. – Personal streaming is NOT allowed unless otherwise explicitly permitted by IGE. Any player who wishes to do a personal stream should speak to IGE Staff and get written approval. Any player found to be streaming a match personally without the permission of IGE can be disqualified.

9.3. – Any official tournament streams will be delayed (approximately 2-5 minutes) to avoid player sniping. Teams that are found to be abusing a tournament stream/s will be disqualified immediately and the team will face severe penalties including bans.

 

10. PENALTIES FOR BREACH

10.1. – General Player Penalties
Violation of the rules or failure to comply with IGE Staff in any of the above situations will lead to penalties as mentioned in each rule. Depending on the severity of the offense, levels of penalties may be skipped. For all situations not listed above, the following general penalties will apply.
10.1.1. – Warning:
– A warning maybe issued for minor breaches of rules by any IGE Staff.
– In the event of three warnings being accumulated by a team/player, they may be disqualified from the tournament.
10.1.2. – Game Loss:
– A game loss may be forced on a team/player depending on the breach of rule.
– A game loss means that the team/player loses the current game no matter what the ingame result is. The win would be awarded to the opponent instead.
10.1.3. – Disqualifications:
– A team/player may face disqualification from the tournament due to a breach of rules.
– When a team/player is disqualified, they will not be able to proceed in the bracket.
10.1.4. – No Show:
– A team/player that registers for the tournament and doesn’t show up for a match or pulls out of the tournament will be considered a “no show”.
– In the bracket, however, the scheduled match would be considered a walkover.
10.1.5. – Ban:
– In extreme circumstances, a team/player might be banned from the ongoing tournament.
 – Based on the severity of the violation this ban might extend to future IGE tournaments.

10.2. – Penalties on Player Conduct
 Players who are caught swearing or behaving in a hostile manner towards their opponents or staff will be issued with a warning and suitable penalty (eg: draft penalty in Dota 2, etc) upon their first infraction. Continued infractions will result in the following: forfeiture of a ban upon the second incident and forfeiture of the match upon the third incident.

10.3. – Penalties on Unprofessional Behavior
 Players who are caught throwing a match, halting play without cause or showing a flagrant lack of effort will be issued with a warning and suitable penalty (eg: draft penalty in Dota 2, etc) upon their first infraction. Continued infractions will result in the following: forfeiture of a ban upon the second incident and forfeiture of the match upon the third incident.

 10.4. – Penalties on Punctuality
Teams with not a full roster (only 4 players present) will receive the following penalties depending on the duration of their delay in being punctual:
– Being late upto 5 minutes: Warning + Level 2 Draft Penalty
– Being late upto 10 minutes: Warning + Level 3 Draft Penalty
 – Being late by more than 10 minutes: – Default loss on the game.

 10.5. – Penalties on Throwing a Match
 Players who are caught throwing a match, sabotaging a match or quitting the game before it ends will receive a default loss and the team will be disqualified from the Tournament. The player will also be banned from taking part in the next IGE Ranked Tournament.

 

11. DISPUTES ON MATCH OUTCOMES

Disputes at the tournament must be first made to IGE Staff through the IGE Discord help desk and thereafter they will escalate it as necessary. If there was no response to your dispute then you may get in touch with IGE Support via email on [email protected].

 

12. DISPUTES ON REFEREE CONDUCT

Any player or team who feels that a IGE Staff (Referee, Caster or Ops Staff) acted in a manner contrary to the spirit of the game and lacking professionalism, they may report such instances directly to the IGE Management. Please email such instances to [email protected] with all the details surrounding the situation. All reports will be kept confidential and the Administration will get in touch directly to discuss the matter further.

 

13. PUBLICITY & PR

IGE reserves the right to use the name, tag, likeness, video, game play statistics, and/or gaming account ID of any player, for publicity purposes prior to, during, or after the tournament/event end date, in any media, throughout the world, in perpetuity, for any purpose including but not limited to, advertising, marketing and promoting the tournament/event and future tournaments. For a full understanding of what this means please refer to the Player Appearance Release.

 

14. RULE CHANGES

IGE reserves the right to ignore or overrule any of the above-mentioned rules in order to make the competition as fair as possible. Teams and participants acknowledge the right for IGE to modify the rules and regulations as and when needed. Such modifications need not necessarily be publicly announced during the progress of a tournament.

 

15. LIABILITY

No person/s shall hold IGE or its staff (including referees, casters and event staff), sponsors and partners liable in any manner whatsoever for any circumstance or situation arising from or at any of our events including but not limited to acts beyond its control, including without limitation, acts of God, acts or regulations of any governmental or supra-national authority, war, terrorist activities or national emergency, accident, fire, lightning, riot, civil commotion, explosions, strikes, lockouts, industrial disputes or epidemics.

 

16. LEGAL PROCESS

Legal proceedings are not permitted.

 

17. CONFIDENTIALITY

The content of protests, discussions or any other correspondence with IGE referees, officials and administrators are deemed strictly confidential. The publication of such material is prohibited without a written consent from IGE administration.

 

18. ADDITIONAL AGREEMENTS

IGE or its staff, partners or sponsors are not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The IGE administration highly discourages such agreements taking place, and such agreements that are contradicting any rules set here are under no circumstances allowed.

 

19. DISCLAIMER

IGE or its staff, partners or sponsors are not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The IGE administration highly discourages such agreements taking place, and such agreements that are contradicting any rules set here are under no circumstances allowed.